Weapon
Skills:
The old combat skills you're familiar with (melee, bladed,
unarmed, armed, and the like) have been supplanted by a simpler system. You
may now spend your skill points on a list of several weapon and non-weapon skills,
each influencing a particular set of weapons. Those skills are:
- Bladed:
The ability to use all bladed weapons, including daggers, short swords, long
swords, very large swords, axes, and eating knives.
- Blunt:
The ability to use all blunt weapons, including staves, maces, clubs, chair
legs, and small trees.
- Bow:
The ability to use all bows excluding crossbows.
- Crossbow:
The ability to use crossbows and other triggered propelled weapons.
- Hurled:
The ability to use thrown weapons, including throwing knives, small rocks,
darts, and hard candies.
- Polearm:
The ability to use polearm weapons, including spears, fauchards, halberds,
and the like.
- Unarmed:
The ability to use your own body as a weapon, whether that be pugilistic expertise
or a more sophisticated art.
- Whip:
The ability to use whips and whiplike weapons such as scourges, chains and
bolas.
- Medic:
The ability to use a sort of basic first-aid to patch up yourself and others.
Not medical school, by any means.
You will have a certain number of points given to you at character generation
to spend on your weapon skills. Those are the only points
you get. Boosting has been removed from the Arcana system.
Once you have assigned your points, however, you can always trade them around
within your weapon skills by training them (see Training
for details).