Attributes:

Those of you who roleplay in real life with the D20 gaming system will find your new attributes to be largely familiar in some respects. You should read carefully. Those of you who haven't, do not despair. Following is a list of the attributes and what they do:

Those of you who were expecting Charisma: That's a stat that's simply better role-played.

 

Attribute Points:

At Character Generation, your attributes will be set to a base of 6, and your racial modifiers (see Races) will be applied. You will then have 44 points to spend as you choose on your six attributes. An utterly ordinary human being would have 10's or 11's in all attributes; we are supposing that most players will want their characters to be better-than-average at something. You may elect not to spend all of your attribute points during Character generation if you so desire. Any unspent points will become part of your Attribute Pool, and you will be allowed to use them for training your attributes at a later time (see Training).

You may spend your points initially in the Attribute Assignment room by typing "raise <att>" or "raise <att> by <number>", where <att> is one of your six attributes.